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#Spec ops the line playthrough series
Everything about the game – from its alphabet soup title to its man-walks-towards-camera cover art to the fact that it was technically a reboot of some series no one had ever heard of – seemed to be designed to make it appear as generic as possible. If you’re not familiar (and it’s entirely possible that that’s the case), Spec Ops: The Line is a gray-and-brown realistic military shooter that came out in a time when the industry was choking to death on gray-and-brown realistic military shooters. Which is why it’s all the more impressive that Spec Ops: The Line’s gameplay manages to pull it off perfectly. It’s really hard to make a game that is both not fun and not boring.

And no, The Chinese Room, the problem isn’t that I’m not smart enough to “get” your narrative-driven exploration game, the problem is that your narrative-driven exploration game has to involve literally anything other than slowly walking. Take Everybody’s Gone to the Rapture, for example, a game which may have an interesting story somewhere in its depths but which is buried under hours and hours of walking and nothing. And when you start removing agency and comfort from a game’s control scheme, that’s pretty quickly what you end up with. The problem is that while I like entertainment that’s depressing, upsetting, or disturbing, the one thing no entertainment product can ever be is boring. I think it’s because gaming as an artistic medium is entirely unlike anything else in that it turns the audience into an active participant. Gaming doesn’t have as many works that are trying not to be fun, and while there are plenty of other people who would make this argument, I don’t think it’s because games are any less mature as a medium.

And while that particular example may not resonate with you, I’m sure there are others: Roots or Hotel Rwanda come to mind in film, while literature has even more examples ranging from The Catcher In The Rye to La Peste.
#Spec ops the line playthrough movie
It’s too upsetting to be fun or enjoyable to watch, but it is nonetheless a good movie and a good piece of art.
#Spec ops the line playthrough crack
A good example that most of you are probably familiar with is Schindler’s List, which is a powerful, masterful film that means a lot to a lot of people (myself included) but doesn’t exactly make you want to crack open a cold one and play it again once you’ve finished it. Games that are in desperate need of…a Second Opinion.ĭo videogames have to be fun? It’s a question more and more people have been asking lately, usually hand-in-hand with “do videogames have to be games?” In some ways, it’s more a failure of language than of anything else – The Stanley Parable doesn’t fit even one of the qualifications that makes something a game (no failure state, no clear objective, etc.) but it’s one of the best and most engrossing videogames I’ve ever played.Įveryone has an opinion on this issue, and here’s mine: no entertainment product has to be fun.

Games that everyone always makes the exact same comments about. Games whose actual qualities have been buried in a narrative, whether good or bad. Games that everyone has an opinion on, regardless of whether they’ve played them or not. This is a series about games EVERYONE has heard of. This is not a series about games you haven’t heard of.
